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Worldbuilding is like gardening, you’re creating a space that’s artificial, human made, but it showcases natural beauty. Wild nature meets ordered man. But what if you get distracted along the way, an idea pops up that you’re growing an obsession with and can’t tell if it really ‘fits’. Do you save it for later? Cast it aside completely? Today Seth and James talk about weeding your setting, that is, when and when not to remove something from your setting.
Key Takeaways:
Links and Sundry:
Seth’s Stuff
WorldCraft Club
5
1212 ratings
Worldbuilding is like gardening, you’re creating a space that’s artificial, human made, but it showcases natural beauty. Wild nature meets ordered man. But what if you get distracted along the way, an idea pops up that you’re growing an obsession with and can’t tell if it really ‘fits’. Do you save it for later? Cast it aside completely? Today Seth and James talk about weeding your setting, that is, when and when not to remove something from your setting.
Key Takeaways:
Links and Sundry:
Seth’s Stuff
WorldCraft Club