Edge Guard

68 - Shady Knight


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This week, the boys explore the juicy and brutal Shady Knight by Alexey Sigh (@cptnsigh on twitter). The game’s hectic but satisfying first-person sword combat prompts a discussion of camera perspective, melee combat, and spatial awareness in action games. This discussion causes a few realizations, including the revelation that DOOM 2016 has perhaps more in common with a melee action game than other first person shooters, and that Skyrim’s combat is, indeed, pretty boring.


Be sure to play the game for yourself on itch:
https://cptnsigh.itch.io/shady-knight
And also make sure to follow Alexey on twitter to see updates on the full version of this game

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Edge GuardBy Blake Beckett and Jordan Pruett

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