Split Screen

7: Communication Breakdown


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Alan and Craig survive multiple Skype crashes to speak about the difficulties of communication, oddball controllers and biofeedback.
00:00:16 An introduction the length of Britain
00:01:54 MSN Sarcasm Detection Not Detected
00:02:58 Same couch bonding with Battlefield, Halo: Reach and Left4Dead
00:04:32 The pyschology of maze navigation and online multiplayer deathmatch
00:05:58 Playable characters saying what we're all thinking
00:07:10 Hello and welcome to the Crystal Maze Podcast
00:09:01 Incorporating player communication into design
00:11:48 Non-verbal chit-chat with Phantasy Star Online and Mario Kart Wii
00:16:54 I have no voice and I must scream obscenities
00:19:14 Listening and talking to strangers online
00:22:12 Check out Episode 4: Online Identity Crisis for more anonymous studies
00:24:26 R.Pitch4d calls me a flaming jackwagon
00:25:03 COMPLETE PODCAST IMPLOSION DETECTED---PRESS R TO RESTART
00:26:10 Esoteric Game Controllers
00:27:25 Touch and feel the Novint Falcon
00:29:03 Scratch your brain with the Emotiv Headband
00:31:23 The TrackIR headtracking will turn heads and track them
00:33:36 Strap a WiiMote to your head and see the future of 3D
00:34:11 Rub your body all over Kinect
00:37:06 BioFeedback and physical responses as controllers
00:37:55 Heart tracking and horror games
00:38:29 My Heart on Halo by Ben Lewis-Evans
00:42:59 Eye tracking and triggering events
00:46:26 Once again we talk about Valve Software and their biofeedback exploits
00:49:29 Dynamic controllers deserve dynamic games
00:52:45 Outro
Check out the website for videos of all the controllers we talk about!
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Split ScreenBy Alan Williamson & Craig Wilson

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