Dungeons and Improv

7: Roll for Stealth Arguments


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The gang awakens in prison, wearing burlap. They encounter an old friend, find some toenails, and blow some things up. They then get distracted by pranking someone. They stumble across some important items, and then some more guards appear. Lubriderm once again saves the day.

Record Date: 09-26-2020

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Dungeons and ImprovBy Dungeons and Improv

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