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Join Pascal as he explores the groundbreaking world of generic neuromotor interfaces with Jesse, Lauren, and Sean. Discover how these technologies enable control of devices with just a flick of the wrist or even a simple intention to move. We'll discuss the role of AI in eliminating the need for personalised training, the differences between non-invasive interfaces and their predecessors, and the exciting implications for accessibility. Don't miss this deep dive into the future of human-computer interaction.
Got feedback? Send it to us on Threads (https://threads.net/@metatechpod), Instagram (https://instagram.com/metatechpod) and don't forget to follow our host Pascal (https://mastodon.social/@passy, https://threads.net/@passy_). Fancy working with us? Check out https://www.metacareers.com/.
Timestamps
Intro 0:06
Jesse introduction 1:29
Lauren introduction 2:42
Sean introduction 3:29
Team's mission statement 3:49
What's a neuromotor interface? 4:24
Paper overview 5:29
Non-invasive interfaces 7:50
How to make it generic 9:42
Design tradeoffs 11:29
Real-world model performance 14:21
Feedback cycle 16:22
LLMs and EMG 17:22
Handwriting vision 18:39
Working with product 20:55
EMG for accessibility 22:25
How Meta helps 25:53
Open-source repos 28:02
What's next? 28:45
Outro 30:51
Links
A generic non-invasive neuromotor interface for human-computer interaction - Nature - https://www.nature.com/articles/s41586-025-09255-w
How the low-vision community embraced AI smart glasses - The Verge - https://www.theverge.com/the-vergecast/701018/ray-ban-meta-smart-glasses-be-my-eyes-ceo-accessibility-tech
MKBHD on Orion - https://www.youtube.com/watch?v=G0eKzU_fV00
By Meta4.5
4343 ratings
Join Pascal as he explores the groundbreaking world of generic neuromotor interfaces with Jesse, Lauren, and Sean. Discover how these technologies enable control of devices with just a flick of the wrist or even a simple intention to move. We'll discuss the role of AI in eliminating the need for personalised training, the differences between non-invasive interfaces and their predecessors, and the exciting implications for accessibility. Don't miss this deep dive into the future of human-computer interaction.
Got feedback? Send it to us on Threads (https://threads.net/@metatechpod), Instagram (https://instagram.com/metatechpod) and don't forget to follow our host Pascal (https://mastodon.social/@passy, https://threads.net/@passy_). Fancy working with us? Check out https://www.metacareers.com/.
Timestamps
Intro 0:06
Jesse introduction 1:29
Lauren introduction 2:42
Sean introduction 3:29
Team's mission statement 3:49
What's a neuromotor interface? 4:24
Paper overview 5:29
Non-invasive interfaces 7:50
How to make it generic 9:42
Design tradeoffs 11:29
Real-world model performance 14:21
Feedback cycle 16:22
LLMs and EMG 17:22
Handwriting vision 18:39
Working with product 20:55
EMG for accessibility 22:25
How Meta helps 25:53
Open-source repos 28:02
What's next? 28:45
Outro 30:51
Links
A generic non-invasive neuromotor interface for human-computer interaction - Nature - https://www.nature.com/articles/s41586-025-09255-w
How the low-vision community embraced AI smart glasses - The Verge - https://www.theverge.com/the-vergecast/701018/ray-ban-meta-smart-glasses-be-my-eyes-ceo-accessibility-tech
MKBHD on Orion - https://www.youtube.com/watch?v=G0eKzU_fV00

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