Intertextual Cardboard Experience

#8 - Eric Slauson: Researched Party/Story-crafting


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An extremely ranging and fun conversation about all of the research and design ethos that go into Eric's games. The first couple timestamps cover Eric, what got him into gaming, his general research process, and thoughts behind designing. After that, the linked times are about specific research-related questions for specific games. As to not spoil those questions (and due to the fact that those sections are a little shorter), the times will just be linked!

A Good & Plentiful Introduction (0:00)

  • Getting to know Eric

Creating Lasting Social Experiences (20:30)

  • In the intro, Eric offers a lot of great thoughts behind what makes his games meaningful to the people that play them, so this is just a follow-up with a couple more things that he integrates into the design process.

Research Intro & MonsDRAWsity (30:05)

  • Talking about everything Eric looks into when thinking about and creating his games.

Tattoo Stories (51:48)

Wacronyms (58:16)

Pun of Your Business (1:03:17)

Nerd Words: Science! (1:07.11)

Chucky [and co-design] (1:12:07)

Wrap-up Questions (1:23:16)

Texts stuck on Eric's mind and what to look out for from him.

Check out Eric's site, Twitter, and Instagram

Finally, for the past few episodes, I've tried to make my own sound effects and such for transitions. With the games and wide range of content being discussed, that was so tough for me to pin down what it was here. Ultimately, I settled for a tattoo drill and retro monster combination, but neither were my creations. Both are CCO/common domain and don't "need" to be credited, but I will of course.

Monster sounds (and a cool retro pack in general: (http://www.themotionmonkey.co.uk/free-resources/retro-arcade-sounds/)

Tattoo drill: https://pixabay.com/sound-effects/tattoo-34946/

Contact me at [email protected] or my Instagram with the same name. There's also now an Intertextual Cardboard Experience Twitter account.

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Intertextual Cardboard ExperienceBy Ryan Vodnik

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