This text explains reinforcement learning,
a machine learning technique inspired by operant conditioning. It uses
the example of a robotic dog learning to kick a soccer ball to illustrate the core concepts, such as rewards, states, actions, and Q-tables. The text discusses challenges in applying reinforcement learning to real-world scenarios, including the limitations of Q-tables for complex environments and the difficulties of real-world training. Simulations are presented as a solution
learning to the real world are acknowledged. The text concludes by
to date have been in the domain of game playing.