
Sign up to save your podcasts
Or


This week, we check out a “beat tape” compilation of JRPG combat systems by a developer named, uh, well, “JRPG Combat Systems.” The game’s intentionally-inscrutable tone prompts us to go an extended tangent about From Software games and obtuseness as a style of game design. It’s a relevant digression, I swear! It’s not just because we’ve both been playing Sekiro nonstop for two weeks!
You can find the game here: https://jrpgcombatsystems.itch.io/
And follow the creators on Twitter: @jrpgcomsys
By Blake Beckett and Jordan Pruett5
99 ratings
This week, we check out a “beat tape” compilation of JRPG combat systems by a developer named, uh, well, “JRPG Combat Systems.” The game’s intentionally-inscrutable tone prompts us to go an extended tangent about From Software games and obtuseness as a style of game design. It’s a relevant digression, I swear! It’s not just because we’ve both been playing Sekiro nonstop for two weeks!
You can find the game here: https://jrpgcombatsystems.itch.io/
And follow the creators on Twitter: @jrpgcomsys