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A blur of an episode as we talk about designing games with intent, and how "ability scores" play a role in that - how do game designers convey themes and genre through the mechanical aspects of their game?
Prompt: What if everyone had their highest ability score floating above their head?
By Merle and DanteA blur of an episode as we talk about designing games with intent, and how "ability scores" play a role in that - how do game designers convey themes and genre through the mechanical aspects of their game?
Prompt: What if everyone had their highest ability score floating above their head?