Does anyone of the generation who grew up with video games have an excuse to not understand how much (or rather, how little) video games affect people? So many buy Rated M games for their kids, completely ignoring the rating altogether. Which begs the question: just who are these ratings for?
Vinnk and Sean go over a completely non-linear history of video game ratings, how Night Trap for Sega CD helped start the ratings firestorm, and they have evolved more into advertisements than effective parental warnings.
Details about the podcast, links to related articles, and supplemental audio/video are available at FamicomDojo.TV: https://famicomdojo.tv/podcast/88
Leave us a voicemail at 608-492-1923, or share your thoughts on Twitter (@FamicomDojo), Facebook (https://facebook.com/famicomdojo), or our Famicom Dojo YouTube channel (https://youtube.com/famicomdojo).
"Famicom Thrash" opening theme and "RPG" end theme songs by the Imari Tones: http://imaritones.net
This episode is brought to you by the Famicom Dojo web series. Get Season 1 on DVD today: https://famicomdojo.tv/store/fdojos1.php