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We discuss the importance of being comfortable, why crunch needs to be avoided, and how her old office was full of holes. Katharine Neil has 19 plus years of experience in the game industry working on a variety of genres including racing games, third-person shooters, management sims, and more. She blogs and speaks at GDC. Currently, she is the narrative designer for Nyam Nyam Games currently working on a project called Astrologaster.
Items Mentioned:
Katharine TwitterKatharine EmailKatharine GDC Talk Game Design ToolsKatharine Gamasutra Blog How We Design Games Now and WhyGame Website AstrologasterCompany Website NyamNyamGamesMark Brown Game Maker's ToolkitBook The Art of Game Design by Jesse SchellPomodoro TechniqueGDC Vault
By Tony ChanWe discuss the importance of being comfortable, why crunch needs to be avoided, and how her old office was full of holes. Katharine Neil has 19 plus years of experience in the game industry working on a variety of genres including racing games, third-person shooters, management sims, and more. She blogs and speaks at GDC. Currently, she is the narrative designer for Nyam Nyam Games currently working on a project called Astrologaster.
Items Mentioned:
Katharine TwitterKatharine EmailKatharine GDC Talk Game Design ToolsKatharine Gamasutra Blog How We Design Games Now and WhyGame Website AstrologasterCompany Website NyamNyamGamesMark Brown Game Maker's ToolkitBook The Art of Game Design by Jesse SchellPomodoro TechniqueGDC Vault