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Mark Rosewater, head designer for Magic: The Gathering, defined three player archetypes back in 2002, and we figured it'd be fun to see how we can apply them to, not just board games, but your three beloved hosts. We look into what makes a Timmy, Tammy, Johnny, Jenny, or Spike tick, and try to find some board games each might like. Before we profile ourselves, we talk about FlickFleet, Québec, and Ra.
02:13 - FlickFleet06:19 - Québec09:10 - El Grande10:29 - Tapestry15:00 - Ra21:56 - Magic: the Gathering Player Archetypes31:08 - Gùgōng40:27 - The Voyages of Marco Polo40:55 - Rising Sun41:19 - Crokinole41:47 - Dominion42:47 - Terraforming Mars43:15 - Tzolk'in: The Mayan Calendar43:50 - Cosmic Encounter44:47 - Dune45:31 - Glory to Rome
By Board Game Barrage4.7
408408 ratings
Mark Rosewater, head designer for Magic: The Gathering, defined three player archetypes back in 2002, and we figured it'd be fun to see how we can apply them to, not just board games, but your three beloved hosts. We look into what makes a Timmy, Tammy, Johnny, Jenny, or Spike tick, and try to find some board games each might like. Before we profile ourselves, we talk about FlickFleet, Québec, and Ra.
02:13 - FlickFleet06:19 - Québec09:10 - El Grande10:29 - Tapestry15:00 - Ra21:56 - Magic: the Gathering Player Archetypes31:08 - Gùgōng40:27 - The Voyages of Marco Polo40:55 - Rising Sun41:19 - Crokinole41:47 - Dominion42:47 - Terraforming Mars43:15 - Tzolk'in: The Mayan Calendar43:50 - Cosmic Encounter44:47 - Dune45:31 - Glory to Rome

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