Spinnerproof

91: Legally Compelled To Fight


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  • This episode is pointless
  • Rules and judging! Yay!
    • Rule changes
      • You should read them and not just trust what we say: Design rules, Tournament rules, Judges’ Guide
      • Safety!
        • Power lights you can see [Design rules: 3b]
        • Cradles that cradle [Tournament rules: 3.4.2]
        • Fires are bad [Design rules: 16]
          • Minibot battery limitations [Design rules: 4b]
          • No more OotA disqualification threat
            • But a higher wall
            • Lifting/pinning/grappling timing changes [Tournament rules: 7.5.6/7/8]
              • Separation procedure [Tournament rules: 7.5.9]
              • Mobility & count-outs
                • If you’re moving, you’re moving [Tournament rules: 7.6.2]
                  • Even if you’re only using your weapon to do so
                  • Reducing the chances of people getting angry at officials
                  • Unsticks [Tournament rules: 7.6.3/4]
                    • We won’t see nearly as many unsticks
                    • More fights will end early, but they’re more likely to end ‘fairly’
                    • Time savings for production?
                    • Minibots get removed after a second unstick
                    • Engagement avoidance [Tournament rules: 7.6.7]
                    • Judging changes
                      • Post-match functionality displays [Tournament rules: 7.6.11]
                      • Aggression - circling is more aggressive than staying faced up [Judges guide: Aggression FAQ]
                      • Control - Robots which get their weapon and the hazards into play better than their opponent should win a control tie [Judges’ guide: COntrol matrix]
                      • Appeals [Tournament rules: 2.4.7]
                        • 1 minute window to lodge your appeal, requiring a specific reason for appealing
                        • A failed appeal removes your right to appeal
                          • Should there be a mid-ground?
                          • Sam explains why this doesn’t apply to refereeing decisions
                          • Experimental UK judging system
                            • The system!
                            • Already used at BBB’s ‘Subterranean Showdown’ and in use for the upcoming BBB Beetleweight Champs
                            • Intended to give all robots fairly equal access to every category
                            • Damage is dead, long live weapon effectiveness!
                              • Not all weapon types can be expected do damage, so judging them on damage is dumb. Everyone with a weapon should be able to use it effectively
                                • Lifters lift, grabbers grab, flippers flip, spinners do damage just like before
                                • Wedges are a blind spot for the system. They were also a blind spot in the existing system, but the name we’ve used makes the issue more visible
                                  • Active weapon rule?
                                  • Aggression is still aggression
                                    • Free a stuck opponent? ALL OF THE POINTS!
                                    • Control & Strategy
                                      • Control - control your robot well, get your weapon into play, use the hazards
                                      • Strategy - make smart choices
                                        • Think of strategy as a place for judges to add points, but not a place where we really take them away
                                        • ...more
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                                          SpinnerproofBy Sam Hutchins and Ryan Bratley

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