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In this episode we interview the three co-founders of Pektis, an innovative board game studio founded in 2020, as they share how their backgrounds in architecture, visual communication/design, and education shape their approach to board game creation. They explain how the trio came together through work and a shared passion for playing and designing games, then discuss their three pillars for a successful board game: game design and visual communication, community/marketing, and publishing logistics including legal, production, and distribution. The conversation compares self-publishing versus licensing, noting their initial choice to self-publish via crowdfunding to learn the full process and retain creative control, while acknowledging licensing challenges for newcomers and the tradeoffs of publisher demands.
By ToyLaunch5
1010 ratings
In this episode we interview the three co-founders of Pektis, an innovative board game studio founded in 2020, as they share how their backgrounds in architecture, visual communication/design, and education shape their approach to board game creation. They explain how the trio came together through work and a shared passion for playing and designing games, then discuss their three pillars for a successful board game: game design and visual communication, community/marketing, and publishing logistics including legal, production, and distribution. The conversation compares self-publishing versus licensing, noting their initial choice to self-publish via crowdfunding to learn the full process and retain creative control, while acknowledging licensing challenges for newcomers and the tradeoffs of publisher demands.