For The Deconstructed

A Druids Grove and Their Henchmen


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The adventurers, accompanied by their companions Rudolfa and Irina, find themselves on a mission to reclaim a vineyard overtaken by sinister druids. Guided by Dag, a were-raven and a member of the Mardukov family, they approach the overgrown fields shrouded in tension. As they near their destination, Quinn attempts to reach out psionically to detect nearby threats but inadvertently connects with a strange, alien mind that notices his presence.

In an eerie moment, the stillness of the vineyard breaks as countless twig-like creatures rise, their beady eyes fixated on the group. Surrounded by needle blights on all sides, the party braces for combat as the sinister forces of the druids begin their assault. Will they manage to survive and reclaim the vineyard, or will the druids' minions overwhelm them? Roll for initiative and find out!
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For The DeconstructedBy For the Deconstructed