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In this episode Ben takes us into the megadungeon to interview Luke Gearing about his weekly lunchtime megadungeon campaign, as well as his published megadungeon Gradient Descent. They talk about why the dungeon is more fun if every creature is an NPC and how random stocking produces interesting results. They also talk about how science horror gaming differs other genres at the table, and how Gradient Descent turns the dungeon itself into a malignant presence that haunts the players.
You can find luke's blog here.
You can find Sean McCoy's Warden's Operation Manual here.
And, of course, you can find Gradient Descent here.
You can access a transcript of this episode here.
For fuller readers notes, as always, you can travel over to Ben's substack, Missives Beyond the Veil of Sleep here.
The music for this episode is "Sticks and Stones" by Samuel Peter Davies.
5
1818 ratings
In this episode Ben takes us into the megadungeon to interview Luke Gearing about his weekly lunchtime megadungeon campaign, as well as his published megadungeon Gradient Descent. They talk about why the dungeon is more fun if every creature is an NPC and how random stocking produces interesting results. They also talk about how science horror gaming differs other genres at the table, and how Gradient Descent turns the dungeon itself into a malignant presence that haunts the players.
You can find luke's blog here.
You can find Sean McCoy's Warden's Operation Manual here.
And, of course, you can find Gradient Descent here.
You can access a transcript of this episode here.
For fuller readers notes, as always, you can travel over to Ben's substack, Missives Beyond the Veil of Sleep here.
The music for this episode is "Sticks and Stones" by Samuel Peter Davies.
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