Previously on the show we learned that the best way to make a game accessible is to design it that way from the ground up. But many existing games weren't developed that way. Can accessibility be built in after the fact?
Columbia University PhD candidate Brian A. Smith tells us about his creation: the Racing Auditory Display (RAD). This plug-in makes existing racing games accessible to blind and partially sighted gamers.
This is the April 3, 2018 episode.