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What happens when Halo, Minecraft, and Gears of War try to become strategy games?
Some franchises are built for action. Fast-paced, explosive, focused on moment-to-moment chaos. But when they make the jump to strategy, things get complicated. In this episode, we look at Halo Wars, Minecraft Legends, Gears Tactics, and more. Some of these games pull it off. Others feel like a branding exercise with no real depth.
We talk about what works, what doesn’t, and why some of these experiments fail to hold the core of what made the original games popular. It’s a sharp look at genre switching, fan expectations, and the limits of the strategy format.
What happens when Halo, Minecraft, and Gears of War try to become strategy games?
Some franchises are built for action. Fast-paced, explosive, focused on moment-to-moment chaos. But when they make the jump to strategy, things get complicated. In this episode, we look at Halo Wars, Minecraft Legends, Gears Tactics, and more. Some of these games pull it off. Others feel like a branding exercise with no real depth.
We talk about what works, what doesn’t, and why some of these experiments fail to hold the core of what made the original games popular. It’s a sharp look at genre switching, fan expectations, and the limits of the strategy format.