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https://3speak.tv/watch?v=mproxima/obnlwujq
Hello everybody,
Been made some real step foward in development of A Wild Sprite, the system for traversing areas work kind of great as you can see from the video, there are some touches to be added such as more precise spawn of the checkpoint when you are close to an exit but the transition keep track of all the action that the player have done in one room when reentering back as you can see from the position of the bouncing balls or how the movable platforms can be carried over from level to level.
I have worked a lot on the first hub area wich is Glass Village on the Tubular Tubes, made some progress but I have still many placeholers, it's a small area but is complex as it will get you to many different places, for now you can go back to the Pipes intro level, Chords Bridge, Unmar Desert, Il Bosco and the Pine peaks. And I'll have probably 2 - 3 more exitsdepending on if Warrior Den is gonna be placed in this room or another.
Spoilery/
here in the desert you can find Reno and old guy standing next to some older shacks.
I'll look to upload this new build in the near future but is not gonna be playable with the browser version, if I want to keep going with the game I need to drop that as it add way too much unstability and constraints to the code.
Another addition that I'm gonna patch in is the game O.R.C.O as a mini game playable in Glass Village, still though I only made the entrance to the game and I think it's gonna take a bit of time to convert Orco game file to play in this game, it's not a big file but the logic is different and I don't think is gonna be easy to change all the logic and change it back.
By mproximahttps://3speak.tv/watch?v=mproxima/obnlwujq
Hello everybody,
Been made some real step foward in development of A Wild Sprite, the system for traversing areas work kind of great as you can see from the video, there are some touches to be added such as more precise spawn of the checkpoint when you are close to an exit but the transition keep track of all the action that the player have done in one room when reentering back as you can see from the position of the bouncing balls or how the movable platforms can be carried over from level to level.
I have worked a lot on the first hub area wich is Glass Village on the Tubular Tubes, made some progress but I have still many placeholers, it's a small area but is complex as it will get you to many different places, for now you can go back to the Pipes intro level, Chords Bridge, Unmar Desert, Il Bosco and the Pine peaks. And I'll have probably 2 - 3 more exitsdepending on if Warrior Den is gonna be placed in this room or another.
Spoilery/
here in the desert you can find Reno and old guy standing next to some older shacks.
I'll look to upload this new build in the near future but is not gonna be playable with the browser version, if I want to keep going with the game I need to drop that as it add way too much unstability and constraints to the code.
Another addition that I'm gonna patch in is the game O.R.C.O as a mini game playable in Glass Village, still though I only made the entrance to the game and I think it's gonna take a bit of time to convert Orco game file to play in this game, it's not a big file but the logic is different and I don't think is gonna be easy to change all the logic and change it back.