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The adventure begins! The gang is formed and makes its first foray into the mysterious ruins of Gauntlight. What will they find there? What could be causing the strange lights in the sky? There's only one way to find out!
Played using the official Abomination Vaults Foundry module by Paizo Inc.
Intro/Outro music courtesy of Emily from RollForFantasy.com: https://soundcloud.com/emilyfantasy/four-horsemen?in=emilyfantasy/sets/wendigo&si=f25dc111fb2f45008e34fa4cc024b4d7&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing
A LIST OF RULES ERRORS WE ARE AWARE WERE MADE IN THIS SESSION
Drawing or stowing a weapon costs 1 action while we treated it as a free action here. In the future, it will be ruled that unless a creature is surprised at the start of combat they are assumed to have drawn a weapon, and following that standard rules will apply
Opening doors costs an action. We treated it as a free action here.
When Petra attempted to help Nix, the "Aid" reaction should've been utilized rather than whatever we actually did.
Dragging and throwing creatures will be handled differently in the future. The bulk of a creature will be accounted for in the future, and checks to throw will be handled by having the thrower make an appropriate skill check (likely athletics) with a DC equal to the distance being covered plus the creature's bulk.
Spells with the attack trait ARE effected by the multiple attack penalty. This was not properly handled in the episode but will be in the future.
Critical hits do not double damage bonuses from vulnerabilities.
By Live From Dice JailThe adventure begins! The gang is formed and makes its first foray into the mysterious ruins of Gauntlight. What will they find there? What could be causing the strange lights in the sky? There's only one way to find out!
Played using the official Abomination Vaults Foundry module by Paizo Inc.
Intro/Outro music courtesy of Emily from RollForFantasy.com: https://soundcloud.com/emilyfantasy/four-horsemen?in=emilyfantasy/sets/wendigo&si=f25dc111fb2f45008e34fa4cc024b4d7&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing
A LIST OF RULES ERRORS WE ARE AWARE WERE MADE IN THIS SESSION
Drawing or stowing a weapon costs 1 action while we treated it as a free action here. In the future, it will be ruled that unless a creature is surprised at the start of combat they are assumed to have drawn a weapon, and following that standard rules will apply
Opening doors costs an action. We treated it as a free action here.
When Petra attempted to help Nix, the "Aid" reaction should've been utilized rather than whatever we actually did.
Dragging and throwing creatures will be handled differently in the future. The bulk of a creature will be accounted for in the future, and checks to throw will be handled by having the thrower make an appropriate skill check (likely athletics) with a DC equal to the distance being covered plus the creature's bulk.
Spells with the attack trait ARE effected by the multiple attack penalty. This was not properly handled in the episode but will be in the future.
Critical hits do not double damage bonuses from vulnerabilities.