
Sign up to save your podcasts
Or


This week we divine and dive into the fascinating intersection of tarot cards and tabletop role-playing games. From character creation to game mechanics and storytelling, we explore how tarot can add depth, mystery, and inspiration to your campaigns.
Chapters:
(00:00) Introduction to Tarot in TTRPGs
(03:27) Incorporating Tarot into D&D
(12:13) Using Tarot for Storytelling and Adventure Building
(22:41) Tarot Decks and Their In-Game Effects
(31:15) Tarot-Themed Characters and Sub-Classes
(41:43) The Prognosticator Class: Tarot and Fate Manipulation
(50:19) The Seeker Class: Purpose and Power
(01:06:04) Trinket of the Week
Get in touch: [email protected]
https://linktr.ee/abovetable
www.abovetable.com for full show notes and more
--
Featured on this episode:
100 Fortunes From The Fortune Teller from DnD Speak
The Tarot Journey
Using Tarot Cards for Character Development, Game Mechanics, and Storytelling
The GM & The Tarot
Tarot for Adventure Building Dummies
Tarot of Many Things from Jesse Brake
Tarot Deck Item from Monkey DM
The Fortune Teller by en-mason
Tarot Domain Cleric from Ausi
Circle of the Wild Card from Heartleaf Games
College of Four Suits from Griffon’s Saddlebag
The Prognosticator from Dillan Ackerman
The Seeker from FriskyRisque
Trinket of the Week: Deck of Throwing
--
Music:
"The Path of the Goblin King" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
Hosted on Acast. See acast.com/privacy for more information.
This episode isn’t about dance moves but the class with probably the most iconic class feature: Druids and their Wildshape. Join us as we explore the new 2024 Druid changes and have a cozy romp through some fun homebrew subclasses from the evolutionary and botanical to the Dragonix and even Irish folklore-inspired.
Get in touch: [email protected]
https://linktr.ee/abovetable
www.abovetable.com for full show notes and more
--
Featured on this episode:
Druid Circles from laserllama
Circle of Evolution from Harowing
Into The Wild from Riot Minds
Circle of the Grove from Griffon’s Saddlebag
Circle of Dragons from Griffon's Saddlebag
Circle of Imbolc from Dakota Irish
The Oracles of Aughra from Sarsen Games
The Pantheon of Ethelon from Adventure Ripples
Briarguard Armor from Dungeon Strugglers
--
Music:
"The Path of the Goblin King" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
Hosted on Acast. See acast.com/privacy for more information.
We're going back to our roots, exploring a class and associated subclasses, and this time it's monks! Accounting for 2024 rules changes, this episode covers new options for Kung Fu monks, boistrous brawlers, dexterous assassins, elemental strikes and healing hands. Oh - and also how the WORST 5e subclass is finally fixed...
Chapters:
(0:00) Exploring the Monk Class
(06:17) 2024 Rules and Changes to the Monk Class
(11:29) 5e Monk Reworks
(15:38) Master Unarmed Combat Techniques
(24:46) Stealth and Subterfuge
(38:40) Wield Strikes and Bursts of Elemental Power
(51:05) Stay Calm & Heal
(01:03:06) Special Mentions & Unique Monk Options
(01:07:01) Trinket of the Week
Get in touch: [email protected]
https://linktr.ee/abovetable
www.abovetable.com for full show notes and more
--
Featured on this episode:
Alternate Monk by laserllama
Monastic Traditions by laserllama
Way of the Kidney Punch in The Delver's Guide to Beast World from Heartleaf Games
Way of the Brawler from Johnpocalypse
Way of Strings from Haricu
Way of the Vogue in Chromatic Gamut from Action Fiction
Way of the Stormfist from Griffon’s Saddlebag
Way of Dancing Wind in Among the Open Skies from Aripockily
Way of Peace in Heretic's Guide to Devotion & Divinity from Eventyr
Way of the Artisan in L’Arsene’s Ledger from Loot Tavern
Way of the Hive Monk in Stargazer's Guide to Aroria from Ink and Lyre
Way of the Meridian from Griffon's Saddlebag
Flail Snails Mail Monk Items
--
Music:
"The Path of the Goblin King" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
Hosted on Acast. See acast.com/privacy for more information.
D&D has expanded well beyond original Medieval fantasy, and whether you're world building in a steampunk metropolis, galactic empire or an alternate eldritch Victorian Europe, the subject of firearms will inevitably arise. This episode is all about exploring firearm rules and those who can use them - from new weapon types, properties and explosives to gunslingers, clerics with carbines and monks with muskets, just take aim and fire away!
Get in touch: [email protected]
https://linktr.ee/abovetable
www.abovetable.com for show notes and more
--
Featured on this episode:
Firearms of the Realms by Yonael
5e Firearm Rules by Big Milk
Six Shooter from Arvo Halme
Weird West from Mage Hand Press
Thunder Junction from Plane Shifted
Magic Bullets from Tribality
Arcane Firearm Sigil Manual from NovaNC
Gunslinger from Matthew Mercer/Critical Role
Gunslinger from Heavy Arms
Gunslinger Class 4.0 from Ashamed-Plant
The Seas of Vodari from Tribality
School of Gun Magic from CamunonZ
Gun Mage from IDBN
Alien Influence Warlock Class from David Adams
Artificer: Powdermaster from JonnyDM
Valda’s Spire of Secrets from Mage Hand Press
Lens of Distance from Yonael
Kickstarter of the Week: Until Death Do Us Part
--
Music:
"The Path of the Goblin King" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
Hosted on Acast. See acast.com/privacy for more information.
Hey! Listen! It’s dangerous to go alone! Take this episode full of Zelda content to help with your journey. From different RPG systems and iconic 8-bit dungeon crawls that both emulate the games we know and love, to iconic species and monsters Linked into D&D 5e, this chat serves up more ingredients than you can shake your maracas at! You’ll be a ttrpg tri-force to be reckoned with.
Chapters:
(0:00) Exploring The Legend of Zelda's themes and mechanics
(06:50) What Zelda inspiration can we apply to official rules?
(11:23) The Legend of Zelda inspired rule systems
(19:26) Heroes of Cerulea and Forgotten Ballad
(28:50) Break! RPG and Obojima
(31:16) Diving into Zelda's Races and Cultures
(43:06) Tools for running a Zelda game
(51:05) Trinket of the Week
Get in touch: [email protected]
https://linktr.ee/abovetable
www.abovetable.com for show notes
--
Featured on this episode:
Zelda D&D Campaign Ideas
The Legend of Zelda Adventure System from Papers Pencils
The Legend of Zelda: Reclaim the Wild
Heroes of Cerulea from Blackfisk Publishing
Forgotten Ballads from Cool Way Ink
Breath of the Wild Setting Guide from Creator Works
5e Breath of the Wild Player's Companion from Pankratos_Gaming
Hyrulean Races from Ashamed Plant
Zelda Monster Manual from gowronatemybaby7
How to build a 5e Link from each Zelda game
Horse Breeds from The Gollicking
Cyclic dungeon generation from Sersa Victory
Boss Keys from Game Maker's Toolkit
Trinket of the Week: Volcanic Ocarina
--
Music:
"The Path of the Goblin King" Kevin MacLeod (incompetech.com)
Creative Commons Attribution 4.0
Hosted on Acast. See acast.com/privacy for more information.
Episode 50! So time to celebrate with some Inspiration! Inspiration has changed in the official rules so we dive into how Inspiration is given out and what it means. We discover a myriad of different ways it can be used at your table from saving up Inspiration for even greater heroics to boon, banes and heroic final actions - there's something to inspire everyone!
Chapters:
(0:00) Understanding Inspiration in D&D
(09:07) Earning and Awarding Inspiration
(17:33) New Rules for Inspiration In 2024
(29:11) Variations on Inspiration Mechanics in D&D
(36:41) Unconcious Inspiration
(40:23) Kibble's Tasty Heroic Inspiration Mechanics
(52:00) Alternatives to Dice Rolling and I Know A Guy
(1:01:06) Final Thoughts on Using Inspiration
(1:03:00) Trinket of the Week
Get in touch: [email protected]
https://linktr.ee/abovetable
www.abovetable.com for show notes and more
--
Featured on this episode:
8 Best House Rules For Inspiration from The Gamer
[5e] Homebrew Inspiration from Gyllz
Hero's Last Stand from Willibombago
Dying Breath from TheHeadlessOne
I Know A Guy from David Nett
I Know A Guy from Ryan Imel
Fates & Fortunes from Nord Games
Trinket of the Week: The Arcanite Shard
Kickstarter of the Week: Catch Me If You Cant
--
Music:
"The Path of the Goblin King" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
Hosted on Acast. See acast.com/privacy for more information.
Ever wanted a character's tattoos to have more meaning beyond physical description? Then this episode is for you. From Ink Devil Warlocks to Tattooists with sketchbooks and the Marked class who collect as many tattoos as possible - we explore the options that make tattoos an integral part of a character. But not only that - we explore expanding mundane tattoos with tools and inks as well as reems of magical tattoo designs with lore and artwork to enrich your worlds.
Chapters:
(0:00) Introduction to Tattoos in TTRPGs
(08:05) Exploring Tattoos Tasha's Cauldron of Everything
(16:20) Ink Devil Warlock Subclass and How To Become An Inkbender
(25:02) The Tattooist and The Marked Classes
(35:25) Character Customisation and Integrating Tattoos Into Adventures
(43:59) Expanding Tattoo Systems
(56:36) Trinket of the Week
Get in touch: [email protected]
https://linktr.ee/abovetable
www.abovetable.com for show notes and more
--
Featured on this episode:
Tavern Tales Vol.1 from Escape Plan Games
The Inkbender from Smilesy_
Tome of Mystical Tattoos Vol.1
Magic Tattoos from Cottage of Everything
Magic Tattoos Extended from davidqshull
Tool Craft from Dump Stat Adventures
Guide to Magical Tattoos v4 from LadyJadz
Mystic Ink (Magic Tattoos) from Duncan Rhodes
Trinket of the Week: Sunken Isles Tattoos
--
Music:
"The Path of the Goblin King" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
Hosted on Acast. See acast.com/privacy for more information.
From economic powerhouses and adventuring leagues to scholastic societies and, of course, the infamous thieves' guilds - this episode covers them all. We explore full fledged guilds ready to plug into your world and how to craft your guilds with the renown system. Players run guilds are also the perfect companion to the new bastion system so this episode have options for everyone!
Chapters:
(0:00) Why use Guilds in your game
(10:11) Using Renown for easy Guild interactions
(19:53) Setting up your own Guild
(32:59) Expanding the game with pre-made Guilds
(45:08) Stick to the classics with a Thieves Guild
(53:06) A city of Guilds and other adventures
(59:22) Trinket of the Week
Get in touch: [email protected]
https://linktr.ee/abovetable
www.abovetable.com for show notes and more
--
Featured on this episode:
Simple Guilds for D&D 5e from Master The Dungeon
Running a Guild from Gerard Gully
Remarkable Guilds & Their Heroes from Loresmyth
The Guilds of Ethelon from Adventure Ripples
Unearthed Spoils Special Edition - In The Shadows from Grim Press
Leverage: Waterdeep - One Hand Washes the Other from Benjamin L. Eastman & Matt Dunn
Trinket of the Week: Tools of the Trade from Aripockily
--
Music:
"The Path of the Goblin King" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
Hosted on Acast. See acast.com/privacy for more information.
With new games due to start in 2025, we've already covered Safety Tools and Session Zero. But what about Level Zero…? In this episode we explore how playing characters experience before they are plucked from obscurity can enrich personal story, narrative drive and be a bloody good laugh!
Chapters:
(0:00) Welcome Back
(03:26) Exploring Level Zero Play
(13:23) Why is Level 0 not the standard starting point?
(21:59) Dungeon Crawl Classics and Character Creation
(30:26) Understanding the Fifth Edition Funnel
(40:04) Let's roll up a Level 0 Character
(46:07) Inovative Approaches: Humble Beginnings
(54:30) A Life Well Lived
(1:07:40) Level Zero Adventures and Trinket of the Week
Get in touch: [email protected]
https://linktr.ee/abovetable
www.abovetable.com for show notes and more
--
Featured on this episode:
What's Past is Prologue from Alan Patrick
Play Right Now from Domergue
Dungeon Crawl Classics Quickstart from Goodman Games
Fifth Edition Funnel For Dungeons & Dragons from Ten Red Crows Press
Zero Level Rulebook for 5E from Weird Works
Humble Beginnings: Level 0 Characters From Tyler Aiden Gray
A Life Well Lived from Cubicle 7
The Commoner from Walrock Homebrew
How To Play Level Zero from Dungeon Coach
Down & Out in Waterdeep from Zack Sporen
A Hero's Journey from David Flor
Lair of the Lamb from Goblin Punch
Truly Madly Deeply: Level Zero to Hero from Patrick Higingbotham & Chad Cray
Trinket of the Week: 100 Wondrous Items
--
Music:
"The Path of the Goblin King" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
Hosted on Acast. See acast.com/privacy for more information.
The temperature continues to plummet and so we're taking our icy theme to the next level and jumping into Icewind Dale: Rime of the Frostmaiden. Phil brings an avalanche of supplements into Ten-Towns to bury Josh with and they're all pure gold! For anyone inspired by our winter episodes or planning running RotF in the new year, this episode treads clear paths between must-have guidance and supplements for the ultimate chill!
Chapters:
(0:00) Intro and Year In Review
(1:26) Exploring Icewind Dale: Rime of the Frostmaiden
(4:14) The Sandbox Nature of Rime of the Frostmaiden
(7:29) Campaign Pitch: The Vibe of Icewind Dale
(9:41) Approach to House Rules and Banned Content
(17:24) Dungeon Coach's Arctic Survival Guide
(24:06) Ten-Towns Primers and Resources
(38:47) Enhancing Gameplay with Music & Tools
(44:55) Creative Game Mechanics and Expanding the Bestiary
(1:02:05) Trinket of the Week and Looking Ahead to 2025
Get in touch: [email protected]
https://linktr.ee/abovetable
www.abovetable.com for show notes and more
--
Featured on the show:
Rime of the Frostmaiden House Rules from Apostol Apostolov
Arctic Survival Guide from The Dungeon Coach
Ten-Towns Overview from Excel Lynt
Rime of the Frostmaiden Complete DM's Bundle from Eventyr
Ten Towns Expanded from Patrick Rehse & Joe Raso
The Ten Towns of Icewind Dale | Music/Ambiance from AJ's Corner
Ten-Towns Travel Calculator
Rules for Troutball
Black Cabin Puzzle
Frosty Encounters from DnD Unleashed
Scientific Secrets of Icewind Dale
Glissade from Abyssal Brews
--
Music:
"The Path of the Goblin King" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
Hosted on Acast. See acast.com/privacy for more information.
From the publisher's feed
Above Table is a podcast for Dungeons and Dragons homebrew and indie supplements. Each week your hosts Phil and Josh will pick a theme and explore all the amazing homebrew content around it. Want…
Get in touch: [email protected]
Instagram: @abovetablepodcast
Support the podcast - ko-fi.com/abovetablepodcast
Hosted on Acast. See acast.com/privacy for more information.