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Welcome aboard Delta Green, where the horror may be cosmic, but the impact is far too real. On this episode of Acceptable Losses, DKdiamantes, Kirioth, and PancreasNoWork dive into a TTRPG universe where humanity's existence is just a clock winding down. With over 100 years of real-world history and operational lore, Delta Green isn't about saving the world; it’s about locating, destroying, and covering up unnatural forces while trying to remain sane. From the 1928 raid on Innsmouth, to hunting down the Nazi occultists, and the silent war against Majestic-12 over their shady deal with extraterrestrials, we break down exactly why this is one of the most unforgiving settings in tabletop gaming.
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"Welcome to Castle Ravenloft, Tatyana. Be welcome and look upon this as your true home, forevermore."
This week on Acceptable Losses, we’re stepping into the Mists to explore the gothic nightmare fuel of Dungeons & Dragons: Ravenloft. DK, Kirioth, and PancreasNoWork join the table to break down the Realm of Dread, the agonizing existence of the Darklords, and why getting trapped in Barovia with Strahd is the absolute worst vacation imaginable.
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Armacham Technology Corporation tried to bury their sins, but instead, they planted the seeds of their own destruction. This week on Acceptable Losses, DK and Kirioth descend into the dark, twisted narrative of the F.E.A.R. franchise. While the series is legendary for its slo-mo gunfights, we’re stripping back the action to uncover the horrific history of Project Origin and the telepathic control of the Replica clone armies. We break down the bloody psychic rivalry between the Point Man and Paxton Fettel, the catastrophic consequences of Armacham’s unchecked hubris, and the tragic, world-shattering legacy of Alma Wade.
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Welcome to Planescape, the 90s D&D multiverse where philosophy is weaponized, gods can't enter the center of reality, and belief literally reshapes the universe around you. In this episode of Acceptable Losses, DK and Kirioth dive deep into the Planes. breaking down the Rule of Threes, why Prime Material heroes are treated like "Clueless berks," and taking a full tour of all 17 Outer Planes and their border Gate-Towns. Finally, we step inside Sigil: the inescapable hive-city known as the Bird Cage—to unpack the cold war between its 15 philosophical Factions, the eternal Blood War, and the silent, terrifying entity that flays gods alive with a single look: The Lady of Pain.
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Welcome back to Acceptable Losses, where things are about to get uncomfortably post-human. DK and Kirioth are diving into the terrifying, hyper-capitalist cosmic horror of the Eclipse Phase RPG setting. Earth is a quarantined graveyard, 95% of humanity was wiped out by the TITAN AI's, and the survivors are now just digitized minds ("egos") forced to lease physical bodies ("sleeves") from mega-corporations just to exist. We break down the timeline of The Fall, the nightmare of digital immortality, the Exsurgent virus, and why death in this universe is just a paywall.
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Welcome to Acceptable Losses! This week, DK and Possum decided to subject Kirioth to a completely blind reading of one of the most baffling TTRPG settings ever written: GURPS Cthulhupunk. Kirioth purposefully didn't read the script beforehand, and the result is two hours of us completely losing our sanity over a world that blends cyberpunk dystopias with Lovecraftian cosmic horror in the most unhinged ways imaginable. From the invention of the first boomerang in Poland 13,000 years ago to the inexplicable assassination of Boris Yeltsin in 1996, this timeline gave us severe whiplash. Grab a drink and join us as we try (and fail) to take this seriously.
Highlights:
The timeline jumps aggressively from ancient sunken continents straight to the 1990s.
"Mindfry chips" that plug into cyber-guitars to play the maddening flute music of Azathoth's court.
The entirety of the digital "Net" is actually just Yog-Sothoth manifesting as encrypted mathematics.
Lovecraft thought the lost continent of Lemuria was real for some reason.
Bootleg R'yleh cyberware.
The USA annexes Canada. Again.
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Welcome back to Acceptable Losses. In this episode, we step into the cursed kingdom of Drangleic to dissect the deeply tragic and fiercely debated lore of Dark Souls 2.
Joined by DK, Kirioth, and Pancreasnowork, we break down the overarching narrative of the game, exploring the tragedy of King Vendrick, the machinations of Nashandra, and the philosophical weight of Aldia, the Scholar of the First Sin. We also dive into the lore of the three DLC crowns and tackle the elephant in the room: does the sheer ambition of Dark Souls 2's story eclipse its controversial reputation in the community?
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Welcome back to another episode of Acceptable Losses. This time, we are stepping out of our usual fantasy and sci-fi universes and marching directly into the sand-choked ruins of Dubai to dissect one of the most harrowing narratives in video game history: Yager Development’s 2012 psychological shooter, Spec Ops: The Line. What starts as a seemingly standard military rescue mission quickly spirals into a devastating descent into madness, guilt, and the vainglory of war. Join the crew as we break down Captain Walker's horrific journey, the game's heavy inspirations from Heart of Darkness and Apocalypse Now, and the brutal psychological deconstruction of the player.
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In 1930, an expedition from Miskatonic University ventured into the uncharted wastes of Antarctica. What began as a groundbreaking geological survey led by Professor William Dyer quickly devolved into a nightmare of massacred camps, impossible ancient cities, and the horrifying realization that humanity is not the first master of this earth. Join DK and Kirioth as they descend into the frigid depths of H.P. Lovecraft’s At The Mountains of Madness.
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This week on Acceptable Losses, PancreasNoWork, DK, and Kirioth sit down to untangle the convoluted, tragic, and absolutely brilliant lore of Dark Souls 1. From Gwyn’s terrible parenting and the tragedy of Artorias to the truth behind the First Flame, Abyss, and the Dark Soul, we break down why this world is still a haunting masterpiece all these years later.
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Acceptable Losses is a podcast that delves into grim and twisted universes, exploring everything from the dismal no-man's-lands of Trench Crusade to the shadowy and twisting cities of The World of…
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