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The fellas jump into a discussion on the objectives created outside a game’s narrative--often called achievements or trophies. How do these goals operate on different platforms? Why do gamers feel an incentive to earn achievements? What could make them even better? They also discuss No Man’s Sky, achievement hunting, Xbox 360 badges, simple achievements--like those in Avatar the Last Airbender, purchasing gamerscore, secret achievements, and Carlos describes his experiences creating trophies for Days Gone. The guys also introduce a new segment Skill Treat.
Intro-00:00:00
D-Pad Delights- 00:01:33
Deeper into the D-Pad-00:06:22
Skill Treat-00:58:43
01:11:40--Outro
Special thanks to 8-bit Jazz and Kevin MacLeod for supplying music for the show and Julia Eldred for creating the artwork.
By Carlos Gutierrez & RK Taylor5
55 ratings
The fellas jump into a discussion on the objectives created outside a game’s narrative--often called achievements or trophies. How do these goals operate on different platforms? Why do gamers feel an incentive to earn achievements? What could make them even better? They also discuss No Man’s Sky, achievement hunting, Xbox 360 badges, simple achievements--like those in Avatar the Last Airbender, purchasing gamerscore, secret achievements, and Carlos describes his experiences creating trophies for Days Gone. The guys also introduce a new segment Skill Treat.
Intro-00:00:00
D-Pad Delights- 00:01:33
Deeper into the D-Pad-00:06:22
Skill Treat-00:58:43
01:11:40--Outro
Special thanks to 8-bit Jazz and Kevin MacLeod for supplying music for the show and Julia Eldred for creating the artwork.