The Mushroom Podcast

Acid and Steel design podcast episode 2: Sequence of Design


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In our second instalment, we discus the importance of the Sequence of Design. Which ideas do you need to develop first? What consequence does that have for your game design? Perk up your ears gentle listeners as the resident punch-game designer voids his mental bowels for YOUR consuming pleasure!


Background track is:
Cyborg Ninja Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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The Mushroom PodcastBy Joel Clark