The Flame Learning Channel

Action Physical Based Rendering - PBS Map Examples - Part 3 - Flame 2017x1


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In part 3, we look at a few workflow examples of using PBS Maps. Firstly, we run through the workflow of applying a PBS map and assign an image source to influence the the PBR Shader parameters for a more customised result. We also cover localisation using PBS Maps to add parameter control in certain part of the PBR texture. And finally we look a few of the parameters to see the different results that can be achieved with a single or multiple PBS Maps.
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The Flame Learning ChannelBy Autodesk

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