The Flame Learning Channel

Action Physical Based Rendering - The Shader Node & PBS Maps - Part 2 - Flame 2017x1


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In part 2, we look at the PBR Shader node parameters in much more detail. This will give you an idea how how they work and influence the PBR Texture. We also show the workflow using PBS Maps which allow you to control the parameters of the PBR Shader using an image source rather than numerical sliders.
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The Flame Learning ChannelBy Autodesk

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