In this video, you'll learn how to use the refractive properties of a surface to distort an image.
This is different to previous examples where you have a semi-transparent object and light is refracting through it.
Instead, you’ll use refraction to create localised distortion and not see any 3D objects.
This workflow video will cover extended bicubics, refraction, masks and tracking.
Now Flame already has other tools that can perform distortions and warping and this technique is another option for you to choose from.