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Screen time isn’t inherently passive — or problematic. This article and podcast episode explores the difference between active and passive screen time in early childhood, and how digital play, when used intentionally, can support critical life skills like empathy, resilience, and problem-solving. A balanced, developmental approach can help educators and caregivers make informed choices about children’s use of screens.
Read the article here:
https://thevoiceofearlychildhood.com/active-vs-passive-screen-time/
This episode is sponsored by Nurture
Nurture is an interactive learning app designed for children aged 4–7, developed to teach essential life skills that traditional schools often overlook. Through immersive, story-driven games and a unique dual‑screen experience (mobile/tablet + TV), the platform focuses on mindfulness, emotional regulation, growth mindset, resilience, money smarts, and critical thinking. Built on a science-backed educational framework and crafted by educators, child development experts, and Emmy-winning storytellers, Nurture aims to transform screen time into purposeful play.
To find out more visit: www.nurture.is
Our 2026 conference info & tickets:
https://thevoiceofearlychildhood.com/early-years-conference-2026/
Listen to more:
If you enjoyed this episode, you might also like:
· Life skills over academic achievement by Carmela Garcia Manas & Zanna Clarke - https://thevoiceofearlychildhood.com/life-skills-over-academic-achievement/
· How can AI positively impact education? By Richard Waite - https://thevoiceofearlychildhood.com/how-can-ai-positively-impact-education/
Get in touch and share your voice:
Do you have thoughts, questions or feedback? Get in touch here! – https://thevoiceofearlychildhood.com/contact/
Episode break down:
00:00 – Welcome & introductions 03:30 – Screen time as a concern 05:30 – What does active screen time mean? 07:00 – Digital social environment 08:30 – Gaming as active screen time 13:00 – Musa’s role of game design and research 15:00 – Structure & habit of screen time 16:30 – Co-engagement in screen time 19:30 – Games as safe environments to take risks 21:00 – Asking children the right questions 22:00 – Are games similar to books? 24:00 – Agency and co-creation through screen time 25:00 – What is Nurture? 26:30 – Taking screen time offline & into the real world 28:45 – A balanced digital diet: Passive screen time is also valuable 30:00 – Learning consequences in safe spaces 31:00 – Co-regulation through gaming 33:25 – Eye health & screen use 35:00 – Digital wellbeing 36:00 – Digital expression & creativity (toolbox of expression) 37:00 – Tips for parents who are nervous about allowing screen time 38:00 – A digital canyon – falling behind 41:00 – Key takeaways
For more episodes and articles visit The Voice of Early Childhood website: https://www.thevoiceofearlychildhood.com
Screen time isn’t inherently passive — or problematic. This article and podcast episode explores the difference between active and passive screen time in early childhood, and how digital play, when used intentionally, can support critical life skills like empathy, resilience, and problem-solving. A balanced, developmental approach can help educators and caregivers make informed choices about children’s use of screens.
Read the article here:
https://thevoiceofearlychildhood.com/active-vs-passive-screen-time/
This episode is sponsored by Nurture
Nurture is an interactive learning app designed for children aged 4–7, developed to teach essential life skills that traditional schools often overlook. Through immersive, story-driven games and a unique dual‑screen experience (mobile/tablet + TV), the platform focuses on mindfulness, emotional regulation, growth mindset, resilience, money smarts, and critical thinking. Built on a science-backed educational framework and crafted by educators, child development experts, and Emmy-winning storytellers, Nurture aims to transform screen time into purposeful play.
To find out more visit: www.nurture.is
Our 2026 conference info & tickets:
https://thevoiceofearlychildhood.com/early-years-conference-2026/
Listen to more:
If you enjoyed this episode, you might also like:
· Life skills over academic achievement by Carmela Garcia Manas & Zanna Clarke - https://thevoiceofearlychildhood.com/life-skills-over-academic-achievement/
· How can AI positively impact education? By Richard Waite - https://thevoiceofearlychildhood.com/how-can-ai-positively-impact-education/
Get in touch and share your voice:
Do you have thoughts, questions or feedback? Get in touch here! – https://thevoiceofearlychildhood.com/contact/
Episode break down:
00:00 – Welcome & introductions 03:30 – Screen time as a concern 05:30 – What does active screen time mean? 07:00 – Digital social environment 08:30 – Gaming as active screen time 13:00 – Musa’s role of game design and research 15:00 – Structure & habit of screen time 16:30 – Co-engagement in screen time 19:30 – Games as safe environments to take risks 21:00 – Asking children the right questions 22:00 – Are games similar to books? 24:00 – Agency and co-creation through screen time 25:00 – What is Nurture? 26:30 – Taking screen time offline & into the real world 28:45 – A balanced digital diet: Passive screen time is also valuable 30:00 – Learning consequences in safe spaces 31:00 – Co-regulation through gaming 33:25 – Eye health & screen use 35:00 – Digital wellbeing 36:00 – Digital expression & creativity (toolbox of expression) 37:00 – Tips for parents who are nervous about allowing screen time 38:00 – A digital canyon – falling behind 41:00 – Key takeaways
For more episodes and articles visit The Voice of Early Childhood website: https://www.thevoiceofearlychildhood.com