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It’s been an embarrassingly long time but we are BACK! Again!!! And this time we’ve brought returning guests Adam Dolin and Jolie Menzel to discuss breaking in, how they define narrative design, the differences between creative directors who come from narrative versus other displiclines, the three c’s, can game writers exist without knowing narrative design, favorite narrative tools, what makes a good opening to a game, tutorials, letting players have choices where the results lead to them missing lots of content, bad habits they’ve noticed in younger writers/narrative designers, the future of the industry, pieces of media they go back to get reinvigorate/inspired, the themes they’re always writing into their stories, stuff they’re always editing out of their writing, how to write good dialogue, and maybe one or two other things. It’s great!
Our Guests on the Internet
Jolie's Linkedin. Adam's Linkedin and BlueSky, and his ELVTR class starts in April!
Stuff We Discussed
Larian Cinematics: A Top-Down Look at Our Bottom-Up Approach in 'Baldur's Gate 3'
Jolie's 3C's of Game Design Presentation
Twine
Visual Studio Code
Highland 2 (FYI looks like a Highland 3 launch is imminent)
Ink
YarnSpinner
Castlevania: Symphony of the Night
Pentiment
Against the Storm
UFO 50
Balatro
Magic: The Gathering Drive to Work Podcast
The Callisto Protocol
God of War (2018)
Detroit: Become Human
The Darkness 2
Another Crab’s Treasure
The Videogame Industry Does Not Exist by Brandon Keogh
Sonic Adventure 2
Hank confronts Walter in Breaking Bad
Barry
The Adventures of Brisco County, Jr
Burn Notice
Clerks
Dogma
Nick's Dialogue Playlist
Game Narrative Summit: Building Rome in a Day: A Sociological Storytelling Primer
Tomorrow, and Tomorrow, and Tomorrow by Gabrielle Zevin
Futurama Commentaries
Tetris Forever
Listen To a Movie
Script Lock BlueSky
Our Theme Music was composed by Isabella Ness, and our logo was created by Lily Nishita. The vampire sucking noise was created by Robinhood76.
4.9
3636 ratings
It’s been an embarrassingly long time but we are BACK! Again!!! And this time we’ve brought returning guests Adam Dolin and Jolie Menzel to discuss breaking in, how they define narrative design, the differences between creative directors who come from narrative versus other displiclines, the three c’s, can game writers exist without knowing narrative design, favorite narrative tools, what makes a good opening to a game, tutorials, letting players have choices where the results lead to them missing lots of content, bad habits they’ve noticed in younger writers/narrative designers, the future of the industry, pieces of media they go back to get reinvigorate/inspired, the themes they’re always writing into their stories, stuff they’re always editing out of their writing, how to write good dialogue, and maybe one or two other things. It’s great!
Our Guests on the Internet
Jolie's Linkedin. Adam's Linkedin and BlueSky, and his ELVTR class starts in April!
Stuff We Discussed
Larian Cinematics: A Top-Down Look at Our Bottom-Up Approach in 'Baldur's Gate 3'
Jolie's 3C's of Game Design Presentation
Twine
Visual Studio Code
Highland 2 (FYI looks like a Highland 3 launch is imminent)
Ink
YarnSpinner
Castlevania: Symphony of the Night
Pentiment
Against the Storm
UFO 50
Balatro
Magic: The Gathering Drive to Work Podcast
The Callisto Protocol
God of War (2018)
Detroit: Become Human
The Darkness 2
Another Crab’s Treasure
The Videogame Industry Does Not Exist by Brandon Keogh
Sonic Adventure 2
Hank confronts Walter in Breaking Bad
Barry
The Adventures of Brisco County, Jr
Burn Notice
Clerks
Dogma
Nick's Dialogue Playlist
Game Narrative Summit: Building Rome in a Day: A Sociological Storytelling Primer
Tomorrow, and Tomorrow, and Tomorrow by Gabrielle Zevin
Futurama Commentaries
Tetris Forever
Listen To a Movie
Script Lock BlueSky
Our Theme Music was composed by Isabella Ness, and our logo was created by Lily Nishita. The vampire sucking noise was created by Robinhood76.
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