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In this episode, I take a hard look at the original AD&D 1st Edition Fighter. No spells. No tricks. Just steel, grit, and hit points. Was it enough? Or did the Fighter fall behind as the game scaled up? I’ll break down what made the Fighter strong, where it stumbled, and why it’s still worth playing when the dice hit the table. Whether you’re rolling 3d6 down the line or wielding a vorpal sword, this one’s for the old-school bruisers.
By The Evil Dungeon Master4.8
1111 ratings
In this episode, I take a hard look at the original AD&D 1st Edition Fighter. No spells. No tricks. Just steel, grit, and hit points. Was it enough? Or did the Fighter fall behind as the game scaled up? I’ll break down what made the Fighter strong, where it stumbled, and why it’s still worth playing when the dice hit the table. Whether you’re rolling 3d6 down the line or wielding a vorpal sword, this one’s for the old-school bruisers.

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