An interesting magical item from the AD&D Comic book 1989, issue 2.
๐ฎ Lockstone Description: A magical device resembling a crystalline or metallic orb or egg, believed to originate from the outer planes.๐ Timed Functionality: Lockstones are set to release one or more spells when specific conditions are met.๐งโโ๏ธ Programming: Can only be programmed or reprogrammed by a wizard of at least 16th level.โจ Spell Storage: Capable of storing up to three spells; becomes dormant for at least a year after use.๐ Versatile Utility: Often used to trap extraplanar creatures or safeguard valuable treasures.โ๏ธ Preconditions: Up to two preconditions must be met for the Lockstone to activate, such as time passage or specific interactions.๐ฅ Example Use: Imig Zu used a Lockstone to imprison a fire elemental with conditions tied to time and physical interaction.๐ Creature Guardian: Activation may release a creature, like a Greater Basilisk, as part of the Lockstoneโs effects.๐ Rare Artifact: Lockstones are uncommon and have only been discovered a few times in specific regions, such as the North.๐ Historical Significance: These artifacts may hold lore or be central to grander magical or planar events.