The Evil Dungeon Master's AD&D Universe

AD&D - Magic Item - The LockStone


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An interesting magical item from the AD&D Comic book 1989, issue 2.

Highlights

  • 🔮 Lockstone Description: A magical device resembling a crystalline or metallic orb or egg, believed to originate from the outer planes.
  • 🕒 Timed Functionality: Lockstones are set to release one or more spells when specific conditions are met.
  • 🧙‍♂️ Programming: Can only be programmed or reprogrammed by a wizard of at least 16th level.
  • Spell Storage: Capable of storing up to three spells; becomes dormant for at least a year after use.
  • 🔐 Versatile Utility: Often used to trap extraplanar creatures or safeguard valuable treasures.
  • Key Insights

    • ⚙️ Preconditions: Up to two preconditions must be met for the Lockstone to activate, such as time passage or specific interactions.
    • 🔥 Example Use: Imig Zu used a Lockstone to imprison a fire elemental with conditions tied to time and physical interaction.
    • 🐉 Creature Guardian: Activation may release a creature, like a Greater Basilisk, as part of the Lockstone’s effects.
    • 🌍 Rare Artifact: Lockstones are uncommon and have only been discovered a few times in specific regions, such as the North.
    • 📜 Historical Significance: These artifacts may hold lore or be central to grander magical or planar events.

    • ...more
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      The Evil Dungeon Master's AD&D UniverseBy The Evil Dungeon Master

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