
Sign up to save your podcasts
Or


In this episode, I break down how magic resistance actually works in AD&D 1st Edition, why it comes before saving throws, how the 11th level baseline changes spellcasting odds, and why this one rule completely changes how a magic-user approaches dangerous encounters.
We also look at how magic resistance creates pressure at the table, forces parties to adapt, and punishes groups that rely too heavily on spells as the answer to every problem.
Rules reference discussed in this episode can be found in Monster Manual II, page 6, under the Magic Resistance rules section.
Links: https://Theeevildm.com/p/links.html
By The Evil Dungeon Master4.8
1111 ratings
In this episode, I break down how magic resistance actually works in AD&D 1st Edition, why it comes before saving throws, how the 11th level baseline changes spellcasting odds, and why this one rule completely changes how a magic-user approaches dangerous encounters.
We also look at how magic resistance creates pressure at the table, forces parties to adapt, and punishes groups that rely too heavily on spells as the answer to every problem.
Rules reference discussed in this episode can be found in Monster Manual II, page 6, under the Magic Resistance rules section.
Links: https://Theeevildm.com/p/links.html

57 Listeners

30 Listeners