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Today's host Charlie looks into the implementation of magic items. He asks our panel of Dungeon Masters their preferences when utilizing and distributing these powerful items.
Here are the questions he asks:
When deciding what magic items to give to the party how do you choose the strength or rarity?
Do you try to pick magic items based on who is in the campaign, either character class or something that needs a little more working knowledge of the game to use?
Do you try to give each player magic items simultaneously, or one at a time and let the group decide who gets it?
How do you adjust the challenge of encounters particularly boss battles when you're aware of the items your party is in possession of?
How do you suggest people go about creating their own magic items for campaigns?
By Antonio D Wright: comedian, podcaster, Jack of all TradesToday's host Charlie looks into the implementation of magic items. He asks our panel of Dungeon Masters their preferences when utilizing and distributing these powerful items.
Here are the questions he asks:
When deciding what magic items to give to the party how do you choose the strength or rarity?
Do you try to pick magic items based on who is in the campaign, either character class or something that needs a little more working knowledge of the game to use?
Do you try to give each player magic items simultaneously, or one at a time and let the group decide who gets it?
How do you adjust the challenge of encounters particularly boss battles when you're aware of the items your party is in possession of?
How do you suggest people go about creating their own magic items for campaigns?