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Fiona Lauredi is the Lead User Acquisition Manager at Gameloft, an established and leading mobile video games developer worldwide. She is based in Paris.
Questions Fiona Answered in this Episode:(8:58-9:25) “One of the big things I’ve learned and taken away with me is Pareto Rule. So for everyone that is not familiar with that rule, it’s essentially saying that 20% of your actions will make 80% of the value. It’s cutting down on a lot of things that aren’t value based, you stop doing these things. It doesn’t matter that you’re 100% perfect. It matters that you can do 5 times as many things as what you could do before.”
(10:20-10:43) “My belief is that the human race is not intelligent enough that you can make decisions on more than two metrics, three at most. If you look at more things than this, you’re probably not going to be making any decision at all. So I would say that one thing that can be used anywhere is looking at a lot less metrics but the ones that count.”
(19:03-19:27) “In my opinion, creatives are 50-60% of our performance, and I’m talking hardcore data, ROAS, scale, all that--it’s all for me on creatives. So obviously, being able to produce more, to produce better, to produce smarter, and to have more people involved in this process has definitely shown results on the bottom line.”
Mentioned in this Episode:5
1212 ratings
Fiona Lauredi is the Lead User Acquisition Manager at Gameloft, an established and leading mobile video games developer worldwide. She is based in Paris.
Questions Fiona Answered in this Episode:(8:58-9:25) “One of the big things I’ve learned and taken away with me is Pareto Rule. So for everyone that is not familiar with that rule, it’s essentially saying that 20% of your actions will make 80% of the value. It’s cutting down on a lot of things that aren’t value based, you stop doing these things. It doesn’t matter that you’re 100% perfect. It matters that you can do 5 times as many things as what you could do before.”
(10:20-10:43) “My belief is that the human race is not intelligent enough that you can make decisions on more than two metrics, three at most. If you look at more things than this, you’re probably not going to be making any decision at all. So I would say that one thing that can be used anywhere is looking at a lot less metrics but the ones that count.”
(19:03-19:27) “In my opinion, creatives are 50-60% of our performance, and I’m talking hardcore data, ROAS, scale, all that--it’s all for me on creatives. So obviously, being able to produce more, to produce better, to produce smarter, and to have more people involved in this process has definitely shown results on the bottom line.”
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