The Nonlinear Library

AF - Structure, creativity, and novelty by Tsvi Benson-Tilsen


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Welcome to The Nonlinear Library, where we use Text-to-Speech software to convert the best writing from the Rationalist and EA communities into audio. This is: Structure, creativity, and novelty, published by Tsvi Benson-Tilsen on January 29, 2023 on The AI Alignment Forum.
[Metadata: crossposted from. First completed 26 June 2022. I'm likely to not respond to comments promptly.]
A high-level confusion that I have that seems to be on the way towards understanding alignment, is the relationship between values and understanding. This essay gestures at the idea of structure in general (mainly by listing examples).
Why do we want AGI at all?
We want AGI in order to understand stuff that we haven't yet understood.
(This is not a trivial claim. It might be false. It could be that to secure the future of humane existence, something other than understanding is necessary or sufficient; e.g. it's conceivable that solving some large combinatorial problem, akin to playing Go well or designing a protein by raw search with an explicit criterion, would end the acute risk period. But I don't know how to point at such a thing--plans I know how to point at seem to centrally involve understanding that we don't already have.)
Elements and structure
Understanding implies some kind of structure. (This is a trivial claim, or a definition: structure is what a mind is or participates in, when it understands.) Structure is made of elements. "Structure" is the mass noun of, or continuous substance version of, "element". The point of the word "element" is just to abbreviate "any of that pattern-y, structure-y stuff, in a mind or in the world in general".
Elements. An element (of a mind) is anything that combines to constitute the mind, at any level of organization or description.
Examples of elements. Any instance within a mind of any of the following categories is an element: features, aspects, properties, parts, components, subagents, pieces, inputs, algorithms, code, processes, concepts, ideas, skills, methods, procedures, values, goals, architecture, modules, thoughts, propositions, beliefs, probabilities, principles, rules, axioms, heuristics, plans, operations, connections, associations, metaphors, abstractions, memories, arguments, reasons, purposes, modes, emotions, tendencies, organs, ingredients, functions, dynamics, structures, data, types, languages, proofs, justifications, motives, images, searches, knowledge, computations, rewards, reinforcement, specifications, information, intuitions, ideologies, protocols, stimuli, responses, domains, gradients, objective functions, optimizers, satisficers, control systems, basins of attraction, tasks, attitudes, stances, dispositions, words, terms, definitions, nexi, drives, perceptions, grammar, criteria,
possibilities, combinations, categories, inferences, actions.
Examples of elements.
Any instance within a mind of any of the following categories is an element: features, aspects, properties, parts, components, subagents, pieces, inputs, algorithms, code, processes, concepts, ideas, skills, methods, procedures, values, goals, architecture, modules, thoughts, propositions, beliefs, probabilities, principles, rules, axioms, heuristics, plans, operations, connections, associations, metaphors, abstractions, memories, arguments, reasons, purposes, modes, emotions, tendencies, organs, ingredients, functions, dynamics, structures, data, types, languages, proofs, justifications, motives, images, searches, knowledge, computations, rewards, reinforcement, specifications, information, intuitions, ideologies, protocols, stimuli, responses, domains, gradients, objective functions, optimizers, satisficers, control systems, basins of attraction, tasks, attitudes, stances, dispositions, words, terms, definitions, nexi, drives, perceptions, grammar, criteria, possibilities, combinations, categories, inferences, actions.
How elements are. Mental elements overlap, crisscross, lie on spectra, control, use, associate w...
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