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The party continue their foray into the Monastery of Vrag'Osh and run into a group of necrotic shadow monks. Feeling overwhelmed the party decides to leave and come up with a plan before heading further into the dangerous monastery. The party befriends a bird that helps them find the nearby halfling village of Corm Orp and use local contacts to reach out to Dark Hold, headquarters of the Zents, to request further assistance.
By Patrick ReynoldsThe party continue their foray into the Monastery of Vrag'Osh and run into a group of necrotic shadow monks. Feeling overwhelmed the party decides to leave and come up with a plan before heading further into the dangerous monastery. The party befriends a bird that helps them find the nearby halfling village of Corm Orp and use local contacts to reach out to Dark Hold, headquarters of the Zents, to request further assistance.