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Ubisoft and Google Cloud have extended Kubernetes to support dedicated game servers. Cyril Tovena, a Technical Lead from Ubisoft in Montreal, and Mark Mandel a Developer Advocate at Google Cloud, lead the project. They talk to Adam and Craig about what they had to do, the Agones community, and how you can apply it to your Enterprise Software.
Do you have something cool to share? Some questions? Let us know:
By Abdel Sghiouar, Kaslin Fields4.8
180180 ratings
Ubisoft and Google Cloud have extended Kubernetes to support dedicated game servers. Cyril Tovena, a Technical Lead from Ubisoft in Montreal, and Mark Mandel a Developer Advocate at Google Cloud, lead the project. They talk to Adam and Craig about what they had to do, the Agones community, and how you can apply it to your Enterprise Software.
Do you have something cool to share? Some questions? Let us know:

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