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The ride does end, even for the mavericks collectively known as Darkworks. But what an ending it was: successfully pitching a game to Ubisoft and working on a AAA project for six long years. It's not about the destination but the journey.
Follow me as I ponder about the final years of Darkworks, the chaotic production of I Am Alive and the many aborted projects which almost came out.
This is the second part of a two-parter.
The ride does end, even for the mavericks collectively known as Darkworks. But what an ending it was: successfully pitching a game to Ubisoft and working on a AAA project for six long years. It's not about the destination but the journey.
Follow me as I ponder about the final years of Darkworks, the chaotic production of I Am Alive and the many aborted projects which almost came out.
This is the second part of a two-parter.