DragonLance Saga

Alternate Timeline: Kingpriest Ascendant, Part 2

04.09.2024 - By DragonLance SagaPlay

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The Kingpriest Ascendant alternate timeline requires further exploration in this part 2. Let’s look at the various organizations in this Alternate Krynn. Buy the Legends of the Twins sourcebook: https://preview.drivethrurpg.com/en/product/3252/legends-of-the-twins-3-5?affiliate_id=50797  

https://youtu.be/s4XhWlH30XM

Transcript

Cold Open

There is more to this alternate timeline than first meets the eye.

Intro

Welcome to another DragonLance Saga episode. My name is Adam and today we are going to talk about the Alternate Timeline - Kingpriest Ascendant in this Part 2. I would like to take a moment and thank the DLSaga members, and invite you to consider becoming a member by visiting the link in the description below. You can even pick up Dragonlance gaming materials using my affiliate links. I am referencing the Legends of the Twins sourcebook for this information. If I leave anything out or misspeak, please leave a comment below!

Discussion

In the Alternate Timeline: Kingpriest Ascendant, Part 1, we discussed the timeline and how and where it diverged from the canon Dragonlance timeline. Let’s now look at some of the organizations of this Kingpriest Ascendant alternate Krynn. A few of these are carried over from the primary timeline, as they were a part of Krynn before the River of Time split. The first of these are the Knights of the Divine Hammer. This order remains strong and capable, the right arm of the Faith. They are charged with protecting all lands under the banner of Istar, and those who live therein. One can imagine the sheer magnitude of this task, and how it would require an ever growing force to properly execute their orders. This means that all knights, local clerics and traveling Querists are tasked with keeping an eye out for any boys coming of age who display a high degree of strength or martial skill. When discovered, they are led to the nearest Hammerhall. 

When accepted they only need to take a single vow, and that is one of complete devotion to the Godpriest and the Faith. The knight's strength is born from their bond with their fellow knights. These knights actually bring comfort to the citizens of the empire, and their local garrisons are received warmly. The Knights of the Divine Hammer understand the realities of the everyday world in a way that reflects the citizens rather than other orders working for the Godpriest. Their Hammerhalls are found across the nation from the grand marble and gold keep of the Lordcity to encampments along the borderlands. Their roles extend from protecting the empire’s citizenry to maintaining ceremonial guard at the gates of the Arena of Istar and undertaking raids into the minotaur lands.

The Brotherhood of Querists were originally called upon by the people of Istar to prove their innocence of accusations of evil. Now, however, it is the Querists who accuse the citizenry. They have shifted their role from defenders of the people, to becoming their judges. They make the final verdict on their own accusations and summarily hand off the guilty to either the Divine Hammer for punishment, or the Temple of Istar for Purification. The Kingpriest originally learned the secrets of mind reading from renegade mages, and he then passed those secrets to the Querists, imposing upon them the mandate of discovering and punishing the guilty. The Brotherhood of Querists answer only to their own order and the Godpriest himself. They travel all across Istar in search of evil, and show a degree of understanding to those who have only strayed slightly from the path of the Faith.

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