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Having defeated the zombies from the Cult of the Skull, our intrepid travelers head back to Ascended Corp. HQ, only to be stopped by a Tortle who claims they were decieved. Zag strengthens the group's bond as a team, Selene finds the person she thinks killed her parents, Efimia deals with the trauma she has long suppressed, and Grom nearly blows the group's cover against a potentially hostile organization.Support Dice Palace 2.0 on Kickstarter to get a premium dice display & storage system for your dice collection! Click here to get rolling! https://www.kickstarter.com/projects/kakapopo/dicehoarder?ref=93i6os
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By Knocked Prone - D&D Podcast4.9
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Send us a text
Having defeated the zombies from the Cult of the Skull, our intrepid travelers head back to Ascended Corp. HQ, only to be stopped by a Tortle who claims they were decieved. Zag strengthens the group's bond as a team, Selene finds the person she thinks killed her parents, Efimia deals with the trauma she has long suppressed, and Grom nearly blows the group's cover against a potentially hostile organization.Support Dice Palace 2.0 on Kickstarter to get a premium dice display & storage system for your dice collection! Click here to get rolling! https://www.kickstarter.com/projects/kakapopo/dicehoarder?ref=93i6os
Support the show