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Having defeated the zombies from the Cult of the Skull, our intrepid travelers head back to Ascended Corp. HQ, only to be stopped by a Tortle who claims they were decieved. Zag strengthens the group's bond as a team, Selene finds the person she thinks killed her parents, Efimia deals with the trauma she has long suppressed, and Grom nearly blows the group's cover against a potentially hostile organization.use code KNOCKEDPRONE to get 30 days free trial to dScryb to create cinematic scenes in seconds: https://www.dscryb.com/knockedprone
Support Dice Palace 2.0 on Kickstarter to get a premium dice display & storage system for your dice collection! Click here to get rolling! https://www.kickstarter.com/projects/kakapopo/dicehoarder
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Having defeated the zombies from the Cult of the Skull, our intrepid travelers head back to Ascended Corp. HQ, only to be stopped by a Tortle who claims they were decieved. Zag strengthens the group's bond as a team, Selene finds the person she thinks killed her parents, Efimia deals with the trauma she has long suppressed, and Grom nearly blows the group's cover against a potentially hostile organization.use code KNOCKEDPRONE to get 30 days free trial to dScryb to create cinematic scenes in seconds: https://www.dscryb.com/knockedprone
Support Dice Palace 2.0 on Kickstarter to get a premium dice display & storage system for your dice collection! Click here to get rolling! https://www.kickstarter.com/projects/kakapopo/dicehoarder
Support the show