In some new product development (NPD) organizations, managers may feel that they are herding cats. Other organizations embrace a different approach and produce better Development Experiences [DX].
Herding Cats
Herding cats is an idiomatic saying that refers to an attempt to coordinate an intractable situation where individuals that are part of a team tend to do very different things. A manager may say “Managing developers is like herding cats” or “Managing designers is like herding cats.” When managers use this phrase, they may be invoking a stereotypical treatment of specific contributors. Alternatively, the phrase may be used to convey the frustration that arises from moderating disagreements between groups such as marketing and engineering.
My search of LinkedIn today returned 749 results for the phrase “cat herder.” There were 2101 results for “herding cats.”
One humorous treatment of this type of situation was depicted in the Cowboys Herding Cats advertisement in 2000.
The Development Experience where there are Cat Herders
When someone works in an organization that includes cat herders, the following cultural characteristics may be present:
The prevailing development approach relies on explicit coordination. The roles and responsibilities of individual contributors are documented extensively. Processes and checklists govern day-to-day activities.
Resources are considered to be interchangeable. The common belief is that one engineer can be substituted for another with similar qualifications.
It is assumed that the development environment is relatively stable and predictable. It is assumed that the cat herder will be able to manipulate behavior within the development environment. It assumes that the cat herder knows the criteria for success.
Cat herders shop for cat herding tools that incorporate the latest technology and fads. They do not refer to their tools as cat herding tools.
Cat herders transition from deadline to deadline.
Some individual contributors may be satisfied producing specified deliverables on specified dates. They may be glad to be working in an environment that embraces hand-offs between functional groups.
Orientation and Interplay
In Boyd’s OODA Loop Sketch, (Boyd, The Essence of Winning and Losing, 1995) the Orientation component includes the interplay of the following items:
Genetic heritage
Cultural traditions
Previous experience
New information
Analyses & synthesis
The Orientation component from Boyd’s OODA Loop Sketch from “The Essence of Winning and Losing” 1995
The previous experience item includes a representation of an individual’s knowledge, skills, and capabilities. Some relevant experience is a result of specific training and deliberative practice.
Analyses is a problem solving approach that divides the whole into its constituent parts.
Synthesis is a process of connection. It generates something new and different. Synthesis benefits from inputs from a network of individuals with a diverse set of specialties. A synthesis approach enables one to imagine how a series of techniques may work together to produce the desired result.
Orientation and Schwerpunkt
Orientation can be defined as the way an individual approaches development. The appropriate orientation provides a unifying focus that pervades the development environment.
John R Boyd stated “Orientation is the Schwerpunkt. It shapes the way we interact with the environment—hence orientation shapes the way we observe, the way we decide, the way we act.” (Boyd, Organic Design for Command and Control 1987, 16)
The literal translation of schwerpunkt is “difficult point.” Carl Philipp Gottfried von Clausewitz (1780–1831) described schwerpunkt in “On War” which was published posthumously by his widow in 1832. Schwerpunkt conveys strategic objective, goal, or destination. Schwerpunkt is any concept that provides focus and direction to development. It provides actionable guidance in situations [...]