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In this episode I talk to James "Jimmy" Paddock, creator of Deathless and Jenesis and project lead for the Joy of Mapping. He's also known for his midi compositions for BTSX, Plutonia 2, and the Plutonia and Alien Vendetta midi packs.
We talk about Jimmy's penchant for speedmapping, working with John Romero on SIGIL, the process of creating midi, and the inception and creation of his standalone game for the GZDoom engine, The Adventures of Square.
By NirvanaIn this episode I talk to James "Jimmy" Paddock, creator of Deathless and Jenesis and project lead for the Joy of Mapping. He's also known for his midi compositions for BTSX, Plutonia 2, and the Plutonia and Alien Vendetta midi packs.
We talk about Jimmy's penchant for speedmapping, working with John Romero on SIGIL, the process of creating midi, and the inception and creation of his standalone game for the GZDoom engine, The Adventures of Square.