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April 02, 2023An Evening with Nirvana Episode #40 - Dragonfly1 hour 21 minutesPlayToday I'm talking to Dragonfly. One of the most prolific Doom mappersyou're likely to find, you may know him for some of his Cacoward-winningprojects like Skulldash and Eviternity, or perhaps some of the manymaps he's made for community projects such as Mayhem, AbyssalSpeedmapping, and the Team Rocket CPs. These days you may even know himas a level designer for Prodeus.We discuss his very early beginnings, the inspiration behind Skulldash,bringing together the Eviternity team, and how he got involved inProdeus....moreShareView all episodesBy NirvanaApril 02, 2023An Evening with Nirvana Episode #40 - Dragonfly1 hour 21 minutesPlayToday I'm talking to Dragonfly. One of the most prolific Doom mappersyou're likely to find, you may know him for some of his Cacoward-winningprojects like Skulldash and Eviternity, or perhaps some of the manymaps he's made for community projects such as Mayhem, AbyssalSpeedmapping, and the Team Rocket CPs. These days you may even know himas a level designer for Prodeus.We discuss his very early beginnings, the inspiration behind Skulldash,bringing together the Eviternity team, and how he got involved inProdeus....more
Today I'm talking to Dragonfly. One of the most prolific Doom mappersyou're likely to find, you may know him for some of his Cacoward-winningprojects like Skulldash and Eviternity, or perhaps some of the manymaps he's made for community projects such as Mayhem, AbyssalSpeedmapping, and the Team Rocket CPs. These days you may even know himas a level designer for Prodeus.We discuss his very early beginnings, the inspiration behind Skulldash,bringing together the Eviternity team, and how he got involved inProdeus.
April 02, 2023An Evening with Nirvana Episode #40 - Dragonfly1 hour 21 minutesPlayToday I'm talking to Dragonfly. One of the most prolific Doom mappersyou're likely to find, you may know him for some of his Cacoward-winningprojects like Skulldash and Eviternity, or perhaps some of the manymaps he's made for community projects such as Mayhem, AbyssalSpeedmapping, and the Team Rocket CPs. These days you may even know himas a level designer for Prodeus.We discuss his very early beginnings, the inspiration behind Skulldash,bringing together the Eviternity team, and how he got involved inProdeus....more
Today I'm talking to Dragonfly. One of the most prolific Doom mappersyou're likely to find, you may know him for some of his Cacoward-winningprojects like Skulldash and Eviternity, or perhaps some of the manymaps he's made for community projects such as Mayhem, AbyssalSpeedmapping, and the Team Rocket CPs. These days you may even know himas a level designer for Prodeus.We discuss his very early beginnings, the inspiration behind Skulldash,bringing together the Eviternity team, and how he got involved inProdeus.