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Nintendo made a game featuring paying rent, pulling weeds and having awkward conversations with your neighbors. It became a runaway hit. As reductive as I'm making it sound, Animal Crossing's sense of community, modes of expression and collection aspects combined make it like few other games franchises. James and Krissi are joined this time by cosplayer Northern Belle Rogue to discuss the intricacies and oddities of this charming series.
By James Irish and Krissi Harding4.5
22 ratings
Nintendo made a game featuring paying rent, pulling weeds and having awkward conversations with your neighbors. It became a runaway hit. As reductive as I'm making it sound, Animal Crossing's sense of community, modes of expression and collection aspects combined make it like few other games franchises. James and Krissi are joined this time by cosplayer Northern Belle Rogue to discuss the intricacies and oddities of this charming series.