Messing with Godot

Another 2D procgen script with Godot Engine (third test)


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Third day of programming an script to generate a typical room-based map in Godot Engine. Script has 600 exact lines today (I swear I'm not doing it on purpose, lol).

Done from the list of the last uploaded video:

  • To improve the way to detect the best direction the rooms should move.
  • Extra done:

    • Refactored a lot of code (almost completely rewrote the way the rooms generate). Now the rooms are generated in a better position from the start, so I don't have to displace them across the map. Tons of optimization and I need to sleep.
    • I still have to do:

      • To remove rooms that are not in contact with at least 3 tiles to another hallway or room
        • (although maybe it's not necessary, but I want to add a second level of rooms).
        • To generate the stairs rooms at the start and the end of the hallway.
        • Activate the feature to generate hallways that start and end in different directions than from up to down.
        • Add different colors for the two hallway rooms.
        • Anything else?
        • ...more
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