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Player 2: Joshua Parrott.
Joshua and I assemble for a quick podcast to discuss Jason Schreier's latest article on what went wrong during the development of Anthem. Topics include the mental health of game developers, unionization, trouble with the Frostbite engine, Anthem being in development for 7 years but really like the last 18 months, no one on the team being able to make a decision and move forward, and Bioware's reaction to the article.
How BioWare's Anthem Went Wrong
Bioware's response
Polygon's response to Bioware's response
By MaxelPlayer 2: Joshua Parrott.
Joshua and I assemble for a quick podcast to discuss Jason Schreier's latest article on what went wrong during the development of Anthem. Topics include the mental health of game developers, unionization, trouble with the Frostbite engine, Anthem being in development for 7 years but really like the last 18 months, no one on the team being able to make a decision and move forward, and Bioware's reaction to the article.
How BioWare's Anthem Went Wrong
Bioware's response
Polygon's response to Bioware's response