Design Downtime

Anthony Hobday Loves Solo Tabletop RPGs


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Grab a pen, paper, and maybe some dice, as Anthony Hobday joins us to discuss his journey into solo tabletop role-playing games (TTRPGs). He talks about discovering pen-and-paper solo TTRPGs while exploring dungeon crawling games, and finding the format appealing because it allowed him to create complete games as simple documents. Anthony describes his design philosophy, talks about creating games around a gimmick, like fitting all rules into 36 words, and touches on the crucial role of online platforms in supporting independent game creators. Throughout the conversation, Anthony talks about the strengths and weaknesses of solo TTRPGs compared to group games and video games, and shares surprising feedback from his community of players.

Guest Bio

Anthony Hobday (he/him) thinks about interface design a lot. He shares everything he knows on his website. He prefers a systematic approach to design, but has a passionate interest in visual design.

Links

Anthony’s website: https://anthonyhobday.com/

Anthony’s games on itch.io: https://ahobday.itch.io/

Credits

Cover design by Raquel Breternitz.

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Design DowntimeBy Guy Segal