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Episode two of the AP Podcast is here! In this episode, we are dialing in on one game - Mottainai. Max, John, and Daniel, with Thomas providing color commentary, discuss the deep intricacies of this unassuming Carl Chudyk design where truly nothing goes to waste. Enjoy!
Link to website for the podcast - AP Pod
Time Stamps
(1:50) - Brief overview of Mottainai
(3:47) - How did we become aware of this game?
(9:32) - Why is this game worth discussing?
(15:50) - The layers of interaction
(23:00) - The layers of tension
(26:45) - Is it an engine builder?
(31:40) - The hidden depths
(38:00) - Any cons?
(43:15) - Tips for teaching
(50:49) - Countering the early smith helper
(1:01:31) - Deep strategy talk
Songs featured
Intro - "Make Funk" by HoliznaCC0
Interlude & Outro - "Nocturnal" by Podington Bear (Used under a Creative Commons license. Retrieved from Free Music Archive. No modifications were made)
By AP SquadEpisode two of the AP Podcast is here! In this episode, we are dialing in on one game - Mottainai. Max, John, and Daniel, with Thomas providing color commentary, discuss the deep intricacies of this unassuming Carl Chudyk design where truly nothing goes to waste. Enjoy!
Link to website for the podcast - AP Pod
Time Stamps
(1:50) - Brief overview of Mottainai
(3:47) - How did we become aware of this game?
(9:32) - Why is this game worth discussing?
(15:50) - The layers of interaction
(23:00) - The layers of tension
(26:45) - Is it an engine builder?
(31:40) - The hidden depths
(38:00) - Any cons?
(43:15) - Tips for teaching
(50:49) - Countering the early smith helper
(1:01:31) - Deep strategy talk
Songs featured
Intro - "Make Funk" by HoliznaCC0
Interlude & Outro - "Nocturnal" by Podington Bear (Used under a Creative Commons license. Retrieved from Free Music Archive. No modifications were made)