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It Belongs in a Museum - The Archeology of Games
Games include several facets. Some of those are physical remnants, evidence of play. Those can and sometimes are treated as objects of discovery. If you've ever started a D&D campaign to discover that it was a continuation of the DM’s campaign world from a decade ago, you've taken part in gaming archeology. If you've ever acquired a second hand board game or found a half-finished character sheet, same deal.
What does it mean to play in the ruins of someone else’s story?
Games Archeology has a few fronts:
Physical materiality
Stratigraphy of Design
Play Traces
Archaeology within Tabletop Play
The idea of Archeogaming comes from video games where we are actively working against digital decay and the materiality of digital experience. In tabletop, it is about the persistence of the objects and experiences of the art.
Further Reading:
Andrew Reinhard, Archaeogaming: “An Introduction to Archaeology in and of Video Games”
Florence Smith Nicholls & Michael Cook: “The Dark Souls of Archaeology: Recording Elden Ring” and “That Darned Sandstorm”
Sandy Louchart, Daniel Livingstone, Stuart Jeffrey: “Archaeological Storytelling in Games”
Ian Bogost: “Persuasive Games: The Expressive Power of Videogames”
By Josh Varty and Kristoffer HansenIt Belongs in a Museum - The Archeology of Games
Games include several facets. Some of those are physical remnants, evidence of play. Those can and sometimes are treated as objects of discovery. If you've ever started a D&D campaign to discover that it was a continuation of the DM’s campaign world from a decade ago, you've taken part in gaming archeology. If you've ever acquired a second hand board game or found a half-finished character sheet, same deal.
What does it mean to play in the ruins of someone else’s story?
Games Archeology has a few fronts:
Physical materiality
Stratigraphy of Design
Play Traces
Archaeology within Tabletop Play
The idea of Archeogaming comes from video games where we are actively working against digital decay and the materiality of digital experience. In tabletop, it is about the persistence of the objects and experiences of the art.
Further Reading:
Andrew Reinhard, Archaeogaming: “An Introduction to Archaeology in and of Video Games”
Florence Smith Nicholls & Michael Cook: “The Dark Souls of Archaeology: Recording Elden Ring” and “That Darned Sandstorm”
Sandy Louchart, Daniel Livingstone, Stuart Jeffrey: “Archaeological Storytelling in Games”
Ian Bogost: “Persuasive Games: The Expressive Power of Videogames”