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In the realm of video games, a non-player character (NPC) is a familiar concept — an entity that populates the environment but does not participate in the game with agency. NPCs follow scripts, repeat dialogue, and serve specific functions: to guide, obstruct, or decorate the player’s journey. But what if this concept isn’t limited to digital spaces? What if, in the dimension we call reality, there exist entities — human or otherwise — whose purpose is not to evolve or explore, but to regulate, stabilize, and moderate the human experience?
By Kathlene HerbergerIn the realm of video games, a non-player character (NPC) is a familiar concept — an entity that populates the environment but does not participate in the game with agency. NPCs follow scripts, repeat dialogue, and serve specific functions: to guide, obstruct, or decorate the player’s journey. But what if this concept isn’t limited to digital spaces? What if, in the dimension we call reality, there exist entities — human or otherwise — whose purpose is not to evolve or explore, but to regulate, stabilize, and moderate the human experience?